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Day by Day & Technology - September 2001

Ensure Continuity for the Customer, Not Yourself


 Hoping to stall the painful move from the world of atoms to the world of bits, many companies begin by hiding behind their customers. The mass market isn't ready for this, they say. People are afraid of computers. The Internet is scary. Scary for whom? There's little doubt that digital technology and the killer apps they enable are making life difficult for most everyone in business. Old ways of doing business disintegrate overnight, reducing the time to respond from years to days. For customers many of the changes are beneficial. More to the point, they are entirely consistent with developments in commercial life consumers have been enjoying for years. The Law of Disruption is what you have to worry about. Managing continuity for customers and other business partners means doing what you can to protect them from the fallout.

Andy Lippman, director of the MIT Media Lab's Digital Life program, which studies the social dimension of computing, made this point eloquently during a recent consulting project. The client, a group of related trading and transportation companies, was concerned that its customers and suppliers would be uncomfortable switching to electronic interfaces. But why worry about that? Lippman asked. They deal with electronic interfaces all day—the telephone, the television, ATMs, grocery scanners, car dashboards, even automated bus transfers. Customers don't know, or don't care, that technology has replaced familiar ways of doing things when the interface is designed to continue the old metaphors. Digital gauges on dashboards still "look" like gauges. Electronic bingo cards, in another example, are designed to simulate blotting out called numbers.

Electronic commerce, in essence, combines the unhurried convenience of catalog shopping with the superior interface of TV shopping, innovative developments that customers adapted to almost from inception. (Revenue from TV shopping will reach $60 billion in the United States by the year 2000 at its present rate of growth).

For customers electronic commerce is like an interactive catalog, supplemented with audio, video, and (eventually) real-time interaction with other shoppers. The merchant, on the other hand, must deal with the fact that electronic commerce erases much of the value of physical stores, which must be transformed into showrooms, demo centers, or staging areas for direct home delivery. As customers grow to expect customized goods not just for information products but for manufactured goods—blue jeans, cars, and home computers, for example—manufacturers will need to find ways of using technology to improve production and delivery systems by several orders of magnitude, adding memory, perhaps, that stores the customer's specifications. Final assembly will have to be outsourced to the delivery system itself, turning trucks into miniature manufacturing plants.

Several electronic commerce start-up companies are building businesses that do nothing but minimize disruption for customers and merchants. Cybercash, for example, was launched to solve the difficult problem of handling electronic payments cheaply, safely, and without having to utilize relatively high-cost credit card systems that do not respond well to large volumes of low-price transactions.

Cybercash initially offered a simple third-party verification service to belay exaggerated fears of credit card fraud by customers who were being told by credit card companies that the Web was not a safe place to reveal their account numbers. (It is, in fact, as safe as doing so over the telephone or in stores with electronic card readers.) Cybercash, and rivals DigiCash and Mondex, have since launched experiments in providing technology that acts like cash ("E-cash"). E-cash is stored on intelligent credit cards that can be plugged into computers or given to participating merchants. Mondex has already coordinated merchant and customer immersion pilots in England and Canada and on New York City's Upper West Side.

Customers will grow comfortable with E-cash initially because it will simulate the familiar experience of using paper bills and coins. Eventually they will learn that electronic money has advantages over cash, which will lead to new uses. E-cash can be programmed (so that, for instance, parents can limit what their children buy with it), it can be switched from one currency to another without incurring high transaction fees, and it can generate mountains of useful data as it is used to help fine-tune buying decisions and products. The key will be to bring the customers along as quickly and as smoothly as possible, not as slowly as is convenient or most profitable for the developers. As one Mondex user put it, "Convenience is addictive.".

WebTV's CEO, Steve Perlman, ran an end-run around computer manufacturers that were scampering to build cheap Internet access devices by playing to the customer's preference for the familiar. Perlman recognized that many consumers don't want a computer at all, only access to the Internet for features like the Web and E-mail. Since every home in the United States already has television, which owners are entirely comfortable operating, Perlman's killer app is to use technology to extend the TV rather than to introduce a new, unfamiliar device. Instead of forcing consumers to accept the computer makers' mind-set, Perlman adopted the consumer's perspective, and transformed televisions into simple Web access devices by connecting them to a phone line, remote control, and optional keyboard, coupled with a subscription-based access service oriented toward nontechnical (and happily so) users.

June 26, 2001

The New Economics


I don't know who discovered water, but it probably wasn't a fish—Marshall McLuhan

What is it about the digital killer apps that makes them so deadly? If Moore's and Metcalfe's Laws are improving the power and speed with which technology enters the marketplace, shouldn't that be cause for celebration and not anxiety? Why does the Law of Disruption apply to commerce at all, when conventional wisdom holds that technological innovations improve productivity and create new wealth?

Moore and Metcalfe explain how digital technology spawns so many killer apps, but we need to look elsewhere to understand why business executives now see technology as their main competitor instead of their chief weapon. The answer comes from the remarkable work of economist Ronald Coase. Coase's breakthrough work on transaction costs, as well as the peculiar economics of information provide a powerful framework for thinking about the new economics of cyberspace.

As transaction costs fall, many organizations have already farmed out functions like purchasing, travel, data processing, and accounting to outsource partners that can operate, thanks in large part to new digital technology, on scale. Despite admonitions to focus on the organization's "core competence" (those activities the firm does particularly better inside than outside), firms today don't usually decide on their own to outsource a function that's no longer efficiently performed inside; rather, the outsourcer comes to them with the economics already worked out. To return to our paper clip example, many firms have already adopted an intermediate solution of turning supplies, copying, and other purely administrative activities over to outsource partners, who often actually reemploy the firm's employees who formerly performed the function but now operate it as a profitable business.

Even when the former employees aren't retained, the rush to outsource explains why, despite continual and massive downsizing in nearly every industry, the unemployment rate in the United States is near record lows (it is high in much of Europe, but this seems more a function of overregulation and the upheavals being caused by the collapse of Communism in Eastern Europe and the shift to European Union than to downsizing). It's not that people are losing their jobs, it's that they are increasingly shifting from large firms to smaller ones. Just as the Law of Diminishing Firms suggests, the U.S. Department of Labor is already predicting that by the year 2005 the largest employer in the country will be "self."

New entrants and early adopters of new technologies do not have fixed assets, and in the new economy, what was an advantage will quickly become a disadvantage. Digital publishers don't have or need printing presses, a distribution network, and retailer contracts. Digital insurance firms and banks don't have or need agents and branches. And digital shopping malls don't need any of the three key assets of traditional retailers: location, location, and location. New digital competitors can still reach an exploding, global, unregulated market overnight, and at very little start-up cost. The barriers to competition are falling fast, falling at the speed of a bit. Software giant Microsoft is already offering services as varied as event ticket sales, travel reservations, home and car shopping, and investment advice.


Many organizations have already recognized the power of information assets. Some are even willing to put a value on them. Jewel grocery stores give their customers a "Preferred Card" that allows the stores to capture and market perfect sales data, connecting customers with the complete details of what and when they buy. Jewel compensates the customers for cooperating in the collection of this information by providing discounts on various products only to customers who use their Preferred Card.

In the new economy, the balance of activity between firms and the market, between middlemen and the buyers and suppliers they sit between, changes dramatically. Early exploiters of new technology disrupt value chains, cartels, industry structures, and the delicate balances between sellers and customers, between regulators and the regulated, and partners and competitors. New rules and new structures will rise and fall with increasing velocity, new operating models and new competitors will come and go, and activities will morph into others or disappear altogether.

This is a brave new world—one that requires a new strategy. In the age of digital killer apps, it requires a digital strategy.

May 17, 2001
 

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